As a human-centered engineer turned UX researcher and experience designer, understanding user needs is at the core of everything I do.

I’m passionate about understanding, improving and developing new experiences for emerging technologies, complex systems, and particularly creative workflows and design/development toolkits. With 15+ years practicing UX research, product design and early-stage prototyping across academia, industry and start-ups, I can adapt research and design approaches to suit projects across various scales, cross-functional teams & technologies including AR/VR, generative AI, robotics & developer tools. 

You can contact me here and download my resume here.

Experience

UX Research | Meta Reality Labs | 2023-present
Full-time contractor leading UX research projects exploring desired features and identifing optimal designs for AR hardware and wearable interaction devices using novel neural interfaces, during both early product requirement documentation (PRD) and latter engineering/design validation testing (EVT/DVT) stages.

Part-time Faculty | New York University | 2024
Part-time faculty in Integrated Design & Media program teaching Masters Thesis course.

Part-time Faculty | Parsons School of Design | 2020
Part-time faculty in School of Design Strategies teaching Design Research II undergraduate course.

UX Research & Experience Design Advisor | re:collect | 2023
Part-time advising the CEO and product strategy team in an AI-driven knowledge management and creativity support tool on customer feedback processes, UX design and product-market fit.

UX Research & Experience Design Advisor | Parallux | 2023
Part-time advising the CEO of a novice-friendly spatial design tool for Metaverse experiences on customer segmentation, experience design strategy and product-market fit.

Director of UX Research | Ipsos | 2021-2023
Led UX & DevX research projects for big-tech clients specializing in future development strategy for AR/VR, Metaverse/Web3, Generative AI, edge computing, design/development tools and other emerging technologies. Companies I’ve worked with include:

UX Research & Product Management | Artmatr | 2020-21
Launched beta program for robotic painting technology start-up including leading design research, market analysis, UX strategy and early software development projects

Part-time Faculty | Parsons School of Design | 2020
Part-time faculty in School of Design Strategies teaching Design Research I & II, and Innovation undergraduate courses

Creative Computation Researcher | MIT Media Lab | 2012-19
PhD researcher leading cutting-edge projects that explored the role of A.I. in the creative process and developed several new serendipity-inspired software tools

Design & A.I. Researcher in Residence | IDEO | 2016
Design research residency in the IDEO Cambridge studio exploring the relationship between designers and the digital tools they use in their creative process

Front-end Innovation Design Engineer | P&G Gillette | 2009-12
Applied holistic design research approach to lead personal care product projects from opportunity identification to concepts and proof-of-principle prototypes

Education

MIT Media Lab (USA) | 2012-20
PhD & Masters in Media Arts and Sciences (SM)

Royal College of Art & Imperial College (UK) | 2007-09
Masters in Industrial Design Engineering (MA) & Mechanical Engineering (MSc)

University of Bristol (UK) | 2003-07
Masters in Aeronautical Engineering (MEng, First class)

Capabilities

Design & Research
I have extensive expertise in planning and executing UX research, design and technology projects, including:

  • Extensive qualitative and quantitative methodological knowledge and experience with in-person and remote research, incl. facilitating stakeholder and participant workshops

  • Translating insights into actionable recommendations for a wide range of stakeholders, incl. development of personas, journey maps, visual concepts and working prototypes

  • Collaboration with external vendors, contractors and corporate partners

Product & Technology Development
Experience developing proof-of-principle prototypes, with proficiency in:

  • Visual and 3D design (Adobe Creative suite, Solidworks, Rhino)

  • Interactive prototyping (Figma, Voiceflow, HTML, JavaScript, Python, Processing, Arduino)

Leadership & Communication
I value sharing knowledge and building capabilities through:

  • Client management & business development

  • Thought-leadership presentations (internal and external)

  • Training of junior researchers and direct reports